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gaussian splatting · graphdeco-inria

Reference implementation of 3D Gaussian Splatting for radiance-field rendering.

computer-graphicscomputer-visionradiance-field
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gaussian splatting · graphdeco-inria resource page screenshot
Resource screenshot · captured 2026-10-08 · visually reviewed

Overview

Reference implementation of 3D Gaussian Splatting for radiance-field rendering.

Publisher summary: “Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"”

Use its repository to inspect the implementation, documentation and supported workflows. This directory record identifies the maintainer, code license and related resources; it does not claim that the project has been installed or tested on your robot.

Project information

Maintainer
graphdeco-inria
Primary language
Python
Repository code license
Not specified
Model-weight license
Not recorded
Dataset license
Not recorded
Hardware design license
Not recorded
Maintenance
Not archived in the last recorded metadata
Last observed repository push
2025-10-17

Code licenses do not automatically cover model weights, datasets or hardware designs. Unrecorded license details require confirmation with the publisher.

Documentation sections

  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering
  • Funding and Acknowledgments
  • NEW FEATURES !
  • Step-by-step Tutorial
  • Colab
  • Cloning the Repository

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